AI Insights · Timothy · October 2021
Top 5 Ultracasual Games Performance on Unified Platform in Ireland Q3 2021
In Q3 2021, the top 5 ultracasual games in Ireland showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In the third quarter of 2021, the top 5 ultracasual games on a unified platform in Ireland displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
Fidget Toys Trading: 3D Pop It from Freeplay LLC exhibited a notable start in weekly downloads, peaking at approximately 14K in early August before gradually declining to around 2K by the end of September. Weekly active users followed a similar pattern, starting at 1.3K in mid-July and reaching a high of 29K in early August, then tapering off to 8K by the end of the quarter. The game's revenue saw a minimal increase, with a peak of $26 in the last week of September.
Acrylic Nails! by Crazy Labs experienced moderate weekly downloads, starting at 3.6K in early July and decreasing to about 1.2K by late September. Weekly active users started at 7.9K, gradually declining to 4.2K over the quarter. Revenue showed a steady increase, peaking at $37 in the first week of September before stabilizing around $25-$36 towards the end of the quarter.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD had a significant initial surge in weekly downloads, reaching 10.8K at the end of June, but this number dropped sharply to around 178 by the end of September. Active users mirrored this trend, starting at 7.8K and decreasing to approximately 600 by the end of the quarter. No revenue data was reported for this game.
DIY Makeup, also by Crazy Labs, maintained relatively stable weekly downloads, fluctuating between 1.3K and 3.2K throughout the quarter. Weekly active users began at 9.2K and showed a slight decline, stabilizing around 5.6K by the end of September. There was no reported revenue for this game.
Pop Us! from SayGames LTD saw a peak in weekly downloads at 3.8K in mid-July but fell to about 633 by the end of September. Active users started at 31 in late June, rising to 6.2K in mid-July, and then dropped to approximately 1.6K by the end of the quarter. No revenue was reported for this game.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower’s platform.